jasoncollege24
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I'm working on making my first game, but running into a bit of a snag. I have it set that when I play test, my game runs in a window. If I compress it out, then decompress, and run from that, it also runs in a window. Problem is that when I give the demo to someone else, it launches in full screen by default.
Is there a way to force the game to always default to windowed mode, instead of full screen, without modifying the Windows registry?
AkiraKotatsuhime
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Did you hand over the compressed copy to multiple people and all but you are experiencing the fullscreen at start? If there is nothing in your game's code that does something about fullscreen-stuff and it's only one person, I guess it may be because the RGSS3-configuration (press F1 while game running) on their system has an activated check on the option to launch in fullscreen. This, like everything in that config-window, applies to every RGSS3-game on the same computer.
~炬燵あ
jasoncollege24
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I've handed out the demo to a few different people. So far, everyone that has played my game, has seen it launch in full screen on the first launch.
I know about the F1 options window, but I was wondering if there was a way to make the game itself change that setting, when launching?
Heirukichi
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As an addendum to what has already been said, VX Ace games configuration, IIRC, is stored in windows registry files and is shared among all VX Ace games.
This also means that, if the person play-testing your game has played a VX Ace game before, the configuration used for the last game is still stored in his/her system and the engine will automatically load it for your game.
jasoncollege24
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In a nut shell, it sounds like my answer is no. Guess I'll start off with a tutorial message on how to change certain settings that I can't change myself for them.
Thanks.
SGHarlekin
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jasoncollege24 said:
In a nut shell, it sounds like my answer is no. Guess I'll start off with a tutorial message on how to change certain settings that I can't change myself for them.
Thanks.
If you haven't started yet, there's always the option of using an up to date engine where these struggles simply don't exist.
Roninator2
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I personally have not experienced this issue.
I use Zeus81 full screen script and with it it puts in the game.ini file settings for weather or not it shows full screen or windowed. I can play games on my pc that automatically start full screen and others that start windowed without me changing any settings. Which tells me that other people have their games configured to full screen by default. So it should totally be an option to configure.
jasoncollege24
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@HarlekinLehl Money is an issue there. I have free updated engines, such as Unreal, but I can't make heads or tails of those.
@Roninator2 Thank you! I think this is exactly what I needed! Not only does it let me force the game to run in a window, but I can also double the window size on launch!
AkiraKotatsuhime
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Double-scale by default is not the best idea, not everyone wants that or can even display a giant beast of window, especially when it comes to the height of it (832 or even 960 pixels is still very heavy).
You could e.g. offer players an option for that after launch and save it to a configuration-file.
~炬燵あ
jasoncollege24
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I'd have to figure out how to add a settings menu to the title screen then, which would be a good idea.
99% of what I've done has been through the point and click interface, because I have no Ruby scripting knowledge. What scripts I am using, I'm crediting via "Special Thanks" in my game credits, so that the authors get credit for their work.
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